![]() ![]() ![]() The mob effect absorption increases generic.max_absorption as well as fills the AbsorptionAmount to the max when applied. ![]() Acts similar to generic.max_health, but instead of being the upper bound for Health, it is the upper bound for AbsorptionAmount.Added the generic.max_absorption attribute.If no seed is specified, the sequence resets to the default parameters.Using * instead of a sequence ID resets all sequences and sets the default parameters.By default, all sequences are seeded as 0, true, true.When sequence not specified, this command can be executed by players without operator privileges.When using roll rather than value, the resulting value is also shown in chat for all players.When false, it means all sequences will evaluate to the same regardless of which name they have.includeSequenceId: A boolean specifying whether to include the sequence ID when seeding the sequence.When false, it means the sequence will evaluate to the same regardless of which world the command is run in.includeWorldSeed: A boolean specifying whether to include the world seed when seeding the sequence.seed: A seed to use for the random sequence after reset.In /random reset, * refers to all random sequences.sequence: The name of a random sequence to sample or reset.range: A range of values to randomize between, inclusively./random reset (*|) : control random sequences./random (value|roll) : draw a random value.A new command for randomizing values and controlling random sequences. ![]()
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